This year’s NMC Horizon Report identifies massively open online courses (MOOCs) and tablet computing as technologies expected to enter mainstream use in the first horizon of one year or less. Games and gamification and learning analytics are seen in the second horizon of two to three years; 3D printing and wearable technology are seen emerging in the third horizon of four to five years. Six emerging technologies are identified across three adoption horizons over the next one to five years, as well as key trends and challenges expected to continue over the same period, giving campus leaders and practitioners a valuable guide for strategic technology planning.
The New Media Consortium (2013). NMC horizon report – 2013 higher education edition. Austin, TX: The New Media Consortium. https://www.nmc.org/system/files/pubs/1359993875/2013-horizon-report-HE.pdf