The Pew Internet &
American Life Project released the results of the first large-scale study
examining the relationship among specific aspects of gaming and teen civic
activities and commitments. The research found that playing games with others
in person was related to civic and political outcomes, but playing with others
online had no relationship to these outcomes. Teens who participated in social
interaction related to a game-such as commenting on websites or contributing to
discussion boards-were more engaged civically and politically. The study found
that 97% of teens ages 12-17 play computer, web, portable, or console games and
that 99% of boys and 94% of girls play video games. Most teens (76%) play the
games with others; 65% play with people in the room with them, and 27% play
with people they connect with on the internet. Nearly half of the teens playing
online games do so with people they know in their offline lives.
Lenhart, A., Kahne, J., Middaugh, E., Macgill, A. R., Evans,
C., & Vitak, J. (2008). Teens, video games, and civics: Teens’ gaming
experiences are diverse and include significant social interaction and civic
engagement. Washington, D.C.: Pew Research Center. https://files.eric.ed.gov/fulltext/ED525058.pdf
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