78%
of Teachers Use Digital Games in the Classroom
Digital and traditional games play a significant role motivating, rewarding and engaging students in the classroom, according to a survey of 694 K-8 teachers. It reports that 78% of educators use digital games in class, up from 50% two years ago. Many use them more often for motivation than instruction, and 47% say low-performing students benefit the most from digital game-play. In addition, 26% use nondigital games for classroom connections and interactions.
Takeuchi, L, & Vaala, S. (2014). Teachers surveyed on using digital games in class. Joan Ganz Cooney Center.
http://www.gamesandlearning.org/2014/06/09/teachers-on-using-games-in-class/
Digital and traditional games play a significant role motivating, rewarding and engaging students in the classroom, according to a survey of 694 K-8 teachers. It reports that 78% of educators use digital games in class, up from 50% two years ago. Many use them more often for motivation than instruction, and 47% say low-performing students benefit the most from digital game-play. In addition, 26% use nondigital games for classroom connections and interactions.
Takeuchi, L, & Vaala, S. (2014). Teachers surveyed on using digital games in class. Joan Ganz Cooney Center.
http://www.gamesandlearning.org/2014/06/09/teachers-on-using-games-in-class/
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