Thursday, August 7, 2014

Video gaming and behavior research

Teens who play mature-rated, risk-glorifying video games with antisocial, protagonistic characters were more likely to engage in deviant behaviors, including smoking and alcohol use, according to a study of 500 teenargers. Researchers said that changes in personality, values and attitudes may explain these games' impact on the players' behavior.
Hull, Jay G.; Brunelle, Timothy J.; Prescott, Anna T.; Sargent, James D. (2014). A longitudinal study of risk-glorifying video games and behavioral deviance.Journal of Personality and Social Psychology, 107(2),300-325.

On the other hand, when youth place video games for an hour or less, they tend to be better adjusted than those who never play video games. Low levels (<1 as="" daily="" high="" hour="" levels="" well="">3 hours daily) of game engagement was linked to key indicators of psychosocial adjustment. Low engagement was associated with higher life satisfaction and prosocial behavior and lower externalizing and internalizing problems, whereas the opposite was found for high levels of play.
Przybylski, A. (2014).Electronic gaming and psychosocial adjustment. Pediatrics, 134(3).


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